Action Scenes #
Action scenes are critical moments of gameplay where the narration of the game goes from a conversational flow to a more structured turn-based flow. Time slows down and every decision matters. For example, a combat against some bandits or a car chase are action scenes.
In action scenes, the GM first establishes which sides are participating in the scene (usually just the players and their opponents, but there could be more sides as well) and which side starts. Each side takes one turn at a time. When it’s the players’ side’s turn, one member of that side can take the following actions:
- Move from one place to another
- Make one roll
Then, the opposing side takes a turn. However, only players roll dice. Whenever other characters or opponents act, the GM imposes a roll on one or more players.
After taking a turn, a combatant gains the exhausted condition and is not eligible to take another turn. Once every member of a side is exhausted, remove the exhausted condition from them.
Combat #
Combat is a type of action scene where the players fight enemies. Enemies have the following attributes:
- A difficulty, ranging from 10 to 25
- A health value, ranging from 1 to around 10
- A list of tags, each with a star value ranging from 1✦ to 5✦
- Optionally, one or more weaknesses which, if invoked in the roll, cause successful combat rolls to deal one extra damage
For example, the following is an enemy:
Young Red Dragon
- Difficulty:
10 - Health:
5 - Weakness:
Cold - Tags:
Fire Breath4✦Flying3✦Hardy Scales3✦Tail Swipe2✦
When attacking an enemy, make a roll against their difficulty plus an additional tag of the GM’s choice. An enemy’s tags are not exhausted after use. Instead, the enemy cannot use that same tag again until they have used all other tags at least once. If the roll is successful, the player applies damage to the enemy’s health based on the Outcomes Table.
When defending against an enemy, the player rolls defensively against the difficulty plus an additional tag of the GM’s choice. If successful, the player can also apply damage when attacked, as per the Outcomes Table.
Example Combat Roll #
The following is a full example of a combat roll:
- A character chooses to attack the above Young Red Dragon, using their Combat stat (3✦), Broadsword (2✦), and one drive (1✦).
- In response, the Young Red Dragon uses its Tail Swipe (2✦) to try to keep its distance from the player character. This results in a modifier of +6 for the player (plus one boon if successful) and a difficulty of 12.
- The player rolls a 20 and scores a critical success, dealing 3 damage to the Young Red Dragon, bringing it down to 2 health remaining.
- Because the attack resulted in a critical success, the player gains boons based on the Difficulty Table, gaining 2 boons (plus 1 from the spent drive) as per the difficulty 12 row.