Changelog #
Double Down has gone through the following rules and balance changes.
30 October 2025 #
- Added a guide on running the game
- Added contested rolls
- Added more modifiers
25 October 2025 #
- Expanded critical results to 2 and 19
- Added support rolls
- Clarified group rolls
- Added tag refunding
- Tweaked rest values
- Added bane option in tactical combat
- Weakened tactical combat support options
20 October 2025 #
- Added different levels of rest
- Added group checks
14 October 2025 #
- Rebalanced outcomes and difficulty tables
6 October 2025 #
- Removed the fold and succeed at a cost options
- Converted stress penalties to bonuses
- Added optional rule modifiers
- Made tension available to spend at any time
- Added tactical combat rules
26 August 2025 #
- Updated character and side sheets to be form-fillable
- Uploaded reference sheet
22 August 2025 #
- Replaced character development mechanic with GM-controlled experience rewards
- Rebalanced difficulty table to remove extremely low and high difficulties
- Introduced side sheet and rules
14 August 2025 #
- Removed conditions
- Shortened and added penalties to the stress track
- Replaced conflicts with character development
- Renamed skills to stats
- Renamed Knowledge to Intelligence, and Empathy to Wisdom
- Renamed traits, assets, and abilities all to tags
- Uploaded a character sheet
9 June 2025 #
- Made Double Down available