Modifiers #
The GM can incorporate any of the following rules adjustments to suit their campaign:
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Custom Stats: The GM can optionally create additional stats or edit existing ones to fit the game’s setting. When creating your character, ask the GM what stats they have selected. If using more than eight stats, select more stats to have 3◆ when creating a character. Example additional stats include Magic, Psionics, Luck, Sanity, Monster Training, Humanity, etc.
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Death Roll: When a character would become OUT in a context where they might die, the GM can call for a death roll. The player must roll a D20 with no bonus. If they roll a 1, their character dies. If they roll a 20, they recover one stress. If they roll anything else, they become OUT normally.
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Random Stats: When creating a character, instead of assigning stats normally, roll 1D10 for each stat in order and divide each result by two, rounding up. For example, for Toughness, if you roll a 5, then the stat is 3◆.
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Corruption: Whenever you fail a roll to prevent corruption (for example, insanity, cyberpsychosis, or evil), the GM can describe whatever your character does next in reaction; for example, scream loudly, run away, or drop their weapon. When you become OUT as the result of a roll to prevent corruption, the GM gives you a new 1◆ tag for the sign of corruption you develop (for example, a phobia, a glitch, or an evil impulse). Whenever you exhaust this tag, you take one stress. You can level this tag up as normal.