Reference

Reference #

Outcomes #

Outcome Effect Combat
Legendary Success Gain 4x boons 4 damage
Overwhelming Success Gain 2x boons 3 damage
Critical Success Gain boons 2 damage
Success - 1 damage
Failure Suffer banes -
Critical Failure Suffer 2x banes -
Overwhelming Failure Suffer 4x banes -
Legendary Failure Suffer 8x banes -

Difficulty #

Difficulty Boons Banes
6-10 2 1
11-15 4 2
16-20 6 3
21-25 8 4
26-30 10 5

Boons #

Cost Effect
1 boon Recover stress
2 boons Recover tag
2 boons Gain drive
1/3/6 boons Grant a ✦/✦✦/✦✦✦ condition
X boons Gain a story reward

Banes #

Cost Effect
1 bane Inflict stress
2 banes Add tension
1/3/6 banes Grant a ✦/✦✦/✦✦✦ condition
X banes Complicate the story

Experience #

Cost Effect
1 experience Gain a new 1✦ tag
3 experience Upgrade a 1✦ tag to 2✦
5 experience Upgrade a 2✦ tag to 3✦
7 experience Upgrade a 3✦ tag to 4✦
9 experience Upgrade a 4✦ tag to 5✦

Storytelling Requirements #

Context Requirement
When applying drive… What unique strategy are you using to give you an advantage, or why is this attempt particularly important to you?
When failing a roll… Why did you fail? Which of your flaws can you connect this to?
When rolling with a condition… How is that specific condition affecting your attempt?
When spending experience points… How did you acquire this new or improved tag?